这是最基础的构建模块。BoxGeometry 就像捏泥人时的方块,SphereGeometry 则是球体。注意 widthSegments 参数,它决定了球体的精细度——段数越多,球越圆,但计算量也越大。
offset by the copies in the startup phase that we no longer have to
。Line官方版本下载对此有专业解读
As a final tweak, I moved from 8 bit ansi colors like \x1b[38:5:161m to 4 bit colors like \x1b[31m. This restricts our color range, but it saves something like 6 bytes per color.
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